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Mount and blade diplomacy mod download

Mount and blade diplomacy mod download
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Steam Workshop :: Diplomacy


Dec 07,  · If an update to a new Mount&Blade version is included delete the Diplomacy folder under 'Mount & Blade Warband/modules' Download the installer (www.tumblr.com) Run the installer; After starting Mount&BladeWarband select the module "Diplomacy" and enjoy. [/list] Guide to use Diplomacy in your own mods Please visit Guild of craftsmen. Browse Diplomacy www.tumblr.com mod for Mount & Blade: Warband files to download full releases, installer, sdk, patches, mods, demos, and media. May 28,  · Diplomacy www.tumblr.com is a mod for Mount & Blade: Warband, created by litdum.. Description: This mod aims to enchance the options related to diplomacy and ruling countrries. Features - AS VASSAL: Persuasion attempts to convince your king to start a war.




mount and blade diplomacy mod download


Mount and blade diplomacy mod download


Diplomacy 4. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money Let your companions pick items from the chamberlain item pool autoloot Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords Send patrols to important locations Appoint a chancellor who sends gifts and messengers to other lords Village and town riots may occure if the people hate you and have to pay high tax rates.


Counter them or negotiate with the leader. Threaten other kingdoms with war and try to squeeze money out of them If a faction sues for peace you will have the option to set terms Possiblity to send a gift to another faction fief or money Send a spy to another kingdom Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.


Change the domnestic policy of your kingdom. If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money Choose your faction culture so all your lords will recruit the same type of troops Exchange or release your own prisoners Distribute spoils of war after you conquered a town or castle Send emissaries to persuade lords to join your kingdom.


Mod works with native save games. Since the diplomacy system is quite complex and might affect alot of things currently in the game I am trying to build the new features on top of the existing features instead of changing the whole system. This of course limits the things which can be done. Since diplomacy is mainly a end game feature it's quite hard to test it too. So that's why you should use the save button and make backups!. You are helping the mod alot if you test the features and post your experiences and feeling about them here.


Thank you. I still have ideas for more features. If you have ideas and wishes regarding the diplomacy mod feel free to post them under Suggestions. Lords in halls are sorted by the time you last spoke to them, so you can speak to every lord in your feast by repeatedly leaving and entering the hall. Enabled exchanging fiefs with other lords of the same faction altered Allowed male PCs to marry female lords such as promoted companions in Native.


You can try to convince a lord to support another candidate not just yourself to receive a fief or to become marshall released It is now possible to marry pretenders and become the co-ruler of a kingdom added Female players have the option to play with or without sexist game elements added Optionally allow lords to eventually return from exile, either pardoned by an NPC king or seeking a pardon from the player.


This option is ON by default, and can be changed in the Camp menu experimental ; full Note that in the transition from Warband 1. Each setting includes all of the changes of the previous levels. When trade occurs between towns, the benefits are mount and blade diplomacy mod download between the buyer and the seller, instead of just the buyer. The rationale for this is that in Native, there is no incentive to export goods, mount and blade diplomacy mod download.


Merchant caravans take into account distance when deciding the most profitable trade route, as well as any mercantilistic policies imposed. Increase food prices in towns under siege. When the player surrenders, depending on who accepted his surrender and other factors, they may not loot his personal equipment.


This is to deal with the problem that when permanent stat loss is not possible, there is no way reason to ever surrender, since you lose the same soldiers and items either way and if you fight at least you can reduce your opponent's army. The available gold at merchants changes with town prosperity. You receive slightly better prices selling items to the correct merchants. The rate of food stock replenishment for a castle depends on the prosperity of its village, and is stopped while the village is raided.


When promoting a companion to a lord, modify their starting gold which is supposed to represent their accumulated share of the loot by their Trade and Looting skills. When calculating player enterprise profit both for real and estimated don't just use the price of the raw materials, but also whether they are actually available.


If there is no locally-available supply, the good will have to be imported, and the effective price depends on the prices of the town's trading partners and the frequency of caravan traffic with them. Food consumption at both castles and towns increases with garrison size.


The average starting garrison size is the baseline. Troops beyond that eat more, although the change is less important in percentage terms for towns.


Food consumption at towns increases with prosperity. If a faction is run by the player and so no one receives the weekly bonus gold that the faction leader would normally receiveand the player is married to a lord, the player's spouse receives half of the "king bonus.


Only gold in your treasury managed by your chamberlain can be lost this way: the gold you carry with you is exempt. When the player party is defeated, take into account the Looting score of the victor when calculating the gold lost by the player.


If an NPC-owned castle or garrison has more troops than a certain minimum and it lacks the wealth to pay wages, it can suffer attrition. Enabled on HIGH: When a lord loses gold due to a village being raided, the loss is first subtracted from uncollected mount and blade diplomacy mod download at the village before being applied to his personal wealth.


If a lord has an excess of gold, he might distribute some of the extra to any of his fortresses that have low wealth and don't have oversized garrisons. When prisoners are "sold" from NPC-owned towns and castles, a small amount is added to the fief's wealth unless it has an oversized garrison. Mercenary party sizes increase with the player's level, the same way that lord party sizes increase, to make them stay relevant as the game progresses. The higher the player's honor, the greater the honor loss from misdeeds.


When a lord is looking for a new faction to join, he is more likely to rejoin his original faction unless that is the faction he is leaving.


When the AI picks a fief to defend from attacks, mount and blade diplomacy mod download, give greater priority to defending fiefs with lords than fiefs without lords. Increased the range of circumstances in which the AI will surrender to a massively superior sieging force. Factors include among other things the personality of the leader of the defenders, how much the kingdom values the fortress, and the campaign AI difficulty setting.


If a king cannot decide who to support to receive a fief, instead of automatically defaulting to himself he will decide to who to pick which might still be himself according to the alternate algorithm mentioned in the MEDIUM section below. The magnitude of the change varies based on how high the AI Changes setting is. Tweak the relationship loss calculation with other lords when one mount and blade diplomacy mod download is granted a fief, to make it slightly less unreasonable e, mount and blade diplomacy mod download.


For kings and lords with certain personalities, mount and blade diplomacy mod download, when supporting lords to receive villages, changed the minimum relation a fiefless lord has to have before they will support him. In Native, they wouldn't support a lord with relation below 0, but through dialogs kings would offer villages to players with relations as low as Fixing this removes an inconsistency, and decreases the perpetually-fiefless-lord issue. For martially-minded lords, when choosing who to support to receive a fief, they will support the conquerer more often.


Kings use an alternate algorithm for deciding which lord would be best suited for a fief. They are more likely to award a reconquered fief to the lord who held it last; they are more likely to grant fiefs to lords that are somewhat-closeby; they take into consideration ancestral claims; and they are less likely to award every single fief to themselves because they can't think of any other candidates.


Other aesthetic factors also apply. If a lord other than a king cannot decide who to support according to the Native criteria, instead of automatically picking himself he will choose who to support which might still be himself according to the alternate algorithm used by kings.


Under some circumstances, NPC kings might decide to give away villages they own to fiefless lords in their faction, in order to forestall discontent, mount and blade diplomacy mod download. New Mercantilism policy slider added Fixed mistake in Diplomacy truce cost calculations there was a sign error that was making mount and blade diplomacy mod download computer almost always agree to truces when it shouldn't.


Made enemy kingdoms slightly less easy to take advantage of. When the AI is the one asking for peace, and the player imposes terms, make the AI more intelligent regarding whether or not it agrees to them. Before, there was a random chance that the AI would agree to any demand no matter how large, so you could repeatedly make absurd demands until they accepted. Removed the bonus reputation this gives with the enemy.


Also, before castles conquered this way didn't get initial garrisons; changed the code to give them some. Various minor improvements to Chancellor's lord descriptions. Made the Chancellor's descriptions use the correct pronouns for the lord's gender. Suppressed information about rivalries with characters who are mount and blade diplomacy mod download exile or retirement, and added descriptions for marriage.


Unlike most lords, Custodian lords i, mount and blade diplomacy mod download. Benefactor lords i. If the player doesn't follow through, the lord might be disgruntled depending on whether he liked the idea in the first place added When the player recruits a lord with various promises e. Before, the benefit of more Quality was taken into account in AutoCalc battles but not in the actual troops, while the benefits of Quantity were applied in ways that always mattered.


Added a version of rubik's AutoSell, modified so that it sells from the player's inventory. The way it works is described in the in-game "Game Concepts" help documents: it doesn't sell anything the player has equipped or in the first three slots of his inventory, and uses certain rules to avoid selling your alternate gear. Instead of the cost being a flat denars, the cost varies based on a variety of factors.


Also limited the cases where a kingdom will agree to declare war while receiving nothing in return; in general it doesn't make sense for them to do that. On the plus side, Changes to dividing spoils with your followers: the efficiency of the relation gain will not exceed 1 per denars, mount and blade diplomacy mod download, to maintain parity with Native means of gaining relation. The lords will now have the gold added to their wealth. Companions who object to raiding villages will react unfavorably if you loot a town, but do not object to raiding fortresses.


Ladies now can be asked about their relatives if mount and blade diplomacy mod download are on speaking terms with them, and will give similar information to that available from the chancellor, plus location for lords or recent rumors for unmarried ladies.


Ladies now charge less for improving relations with their relatives. Distant relatives mount and blade diplomacy mod download less of a discount than close relatives.


Ladies can be asked about ongoing feasts. Players can continue to dedicate tournaments to other ladies after marriage, although it may annoy their wife. Players may continue to dedicate tournaments to their wife after marriage added Support for kingdom ladies and commoners as lords This section is not adding new features, but making the features the game already has work properly with ennobled commoners and kingdom ladies who have obtained fiefs.


The latter cannot happen in Native or Diplomacy 3. This may seem like a silly feature, but someone mentioned that they wanted it on the forums, and it seemed harmless. Players can now assign the skill points of former companions who became lords including pretenders, mount and blade diplomacy mod download. Regardless of the veracity of his origin, other characters with hard-to-verify claims of being distant nobility are treated seriously.


Changed the way that companions wander to alter a restriction that doesn't always make sense, although it isn't particularly noticable added If you send a Companion to spread support for you as king, and later govern in a way that contradicts what you told them to gain their support, they will become disgruntled, mount and blade diplomacy mod download.


On the other hand, if you rule in the way you promised them, they will be additionally satisifed.


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Diplomacy Mod - Install Guide - Mount & Blade Warband

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Mount and blade diplomacy mod download


mount and blade diplomacy mod download

An awesome mod for the Mount and Blade Warband expansion which improves the existing diplomacy options for the player both as a vassal and as the King. Dec 07,  · If an update to a new Mount&Blade version is included delete the Diplomacy folder under 'Mount & Blade Warband/modules' Download the installer (www.tumblr.com) Run the installer; After starting Mount&BladeWarband select the module "Diplomacy" and enjoy. [/list] Guide to use Diplomacy in your own mods Please visit Guild of craftsmen. Oct 31,  · This mod is not a simply version of Diplomacy mod, just I like this name for the mod. It is the result of my workings more than a year. Actually I had started this for progressing just Diplomacy mod at first so the mod's name has become Diplomacy www.tumblr.com (the recent one is as you know).But later, i loved modding this game and i ve gone so forward than progressing just Diplomacy mod/10(28).






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